

14
ŇńŋŁŒŁ őŒŐŁŒňŒňʼnņő ʼnŎňŌŌňŎŊŎŃňŁő
ŮťūŸũ «ŢŦŮůŤūũŦŧř» ŧŞŦ ťŞ ťŢŴŬŤťūŸũ Ŵŭ ŠŬŞűŦŧŚŭ.
37
¨ŦŷůŦ, ŷŴŭ ůŷũŦŮŞũ
ūŦ Machin and Van Leeuwen, “ŮśŢŬŞ, ůŞ Ŧū ŮŤŞũůŦŧř ūŨŦůŦŧř ŤũŸŞůŞ Ţ
ůŤ ŢŠŞŨŸůŢŬŤ ŢŦŬŬūś ŮůūŰŭ ūŨŜůŢŭ [šŢũ] şŬŜŮŧūũůŞŦ…ŮůŦŭ ūŦŨŜŢŭ ůŴũ ūŨŦ-
ůŦŧŹũ ś ŮůŦŭ ŮŰũŢšŬŦřŮŢŦŭ ůŴũ ʼnūŦũūşūŰŨŜŴũ ŞŨŨř ŮůŦŭ ůŞŦũŜŢŭ ůūŰ ŕŷŨŰŠūŰũů
ŧŞŦ ŮůŞ ŤŨŢŧůŬūũŦŧř ŞŦŲũŜšŦŞ».
38
ŇũţŨŰŭŬŪŧŨŚ ŐşŧųŪŝŢŧş ŐŬũśŬű Ũşŧ ŊŬŧŪŵŪŧŨśŮ ŊşŰşůŨţűśŮ
Łŷ ůŞ ŧŰŬŦŷůŢŬŞ ŢŦůŢŸŠŞůŞ ůŴũ ŤŨŢŧůŬūũŦŧŹũ ŞŦŲũŦšŦŹũ ūŨŚūŰ űŞŜũŢ-
ůŞŦ ŷůŦ ŢŜũŞŦ Ť ŞŸŪŤŮŤ ůūŰ şŞťūŸ ŢŦŬŬūśŭ ůŴũ ŢũŷŨŴũ šŰũřŢŴũ ŮůŤ šŦ-
ŞŷŬűŴŮŤ ůŤŭ ŧūŰŨůūŸŬŞŭ ŧŞŦ ůŴũ ŞũůŦŨśųŢŴũ ůŤŭ ũŢūŨŞŜŞŭ ŠŸŬŴ Şŷ ůū
űŞŦũŷŢũū ůūŰ ūŨŚūŰ. őŢ ŞũůŜťŢŮŤ Ţ ůūũ ŧŦũŤŞůūŠŬřűū ŧŞŦ ůŤũ ůŤŨŢŷ-
ŬŞŮŤ ŷūŰ ūŦ ŢŦŧŷũŢŭ ůūŰ ūŨŚūŰ ŢűŞũŜţūũůŞŦ ŮŢ ŢŜŢšŤ šŦřŮůŞŮŤ (two-
dimensional) ŧŞŦ ū ťŢŞůśŭ ŢŜũŞŦ ŢŪŴůŢŬŦŧŷ ŮůūŦŲŢŜū Ŭūŭ ůŞ ůŢŧůŞŦũŷŢũŞ ŧŞŦ
ŧŞůř ŮŰũŚŢŦŞ ŞťŤůŦŧŷŭ, ůŞ ŤŨŢŧůŬūũŦŧř ŞŦŲũŜšŦŞ ūŨŚūŰ ŢŪ ūŬŦŮūŸ ŞŞŦ-
ůūŸũ ůŤũ ŢũŢŬŠŷ ŮŰŢůūŲś ůūŰ ŲŬśŮůŤ ŬūŮűŚŬūũůřŭ ůūŰ ŦŞ ūŨŰšŦřŮůŞ-
ůŤ űŞũůŞŮŦŞŧś ŬŞŠŞůŦŧŷůŤůŞ ūŰ ūűŢŜŨŢŦ ũŞ ŬūŧŞŨŢŜ «ťŢůŦŧř» ŢŬŢťŜ-
ŮŞůŞ ůŦŭ ūůŦŧŷ-ŞŧūŰŮůŦŧŚŭ ůūŰ ŞŦŮťśŮŢŦŭ.
39
ĺůŮŦ ū ŲŬśŮůŤŭ ŧŞťūšŤŠŢŜůŞŦ-
ŞũŞŠŧřţŢůŞŦ ũŞ ŰŬūşūŨŢŜ, ũŞ šŤŦūŰŬŠŢŜ ŞŠŜšŢŭ-ťŞũřůūŰ ŧŞŦ ũŞ ŨŞşřũŢŦ
ŞūűřŮŢŦŭ ŠŦŞ ůŤ ŲřŬŞŪŤ ůŤŭ řŲŤŭ ūŰ ťŞ ůūũ ūšŤŠśŮūŰũ ŮůŤũ ūŨūŧŨŤŬŴ-
ůŦŧś ŢŦŧŬřůŤŮŤ ŢŜ ůūŰ/ůŴũ ŞũůŦřŨūŰ/Ŵũ ůūŰ. Œū ŠŢŠūũŷŭ ŷůŦ ū ŧŞŨŷŭ ŲŬś-
ŮůŤŭ ťŞ ůŸŲŢŦ ŨūŸŮŦŴũ ŞũůŞūŦşŹũ ūŰ ťŞ ůūũ şūŤťśŮūŰũ ũŞ ŞũůŢŢŪŚŨťŢŦ
ŮůŦŭ šŸŮŧūŨŢŭ ŞūŮůūŨŚŭ ūŰ ŞŧūŨūŰťūŸũ ůŤũ «ŞũŞŬŬŜŲŤŮś» ůūŰ ŮůŤ ŮŧřŨŞ
ůŴũ šŢŪŦūůśůŴũ, ŢŜũŞŦ űŰŮŦŧŷ ũŞ ūšŤŠŢŜ ŮůŤũ ŞũřůŰŪŤ ŦŞŭ ŞŜŮťŤŮŤŭ ŮŰũŞŦ-
ŮťŤŞůŦŧśŭ ŢŰűūŬŜŞŭ Ůůūũ ŮŰŢůŚŲūũůŞ ŠŦŞ ůūŰŭ ŞũůŦřŨūŰŭ ūŰ ŮŧūůŹũŢŦ-
37. ńŜũŞŦ ŲŞŬŞŧůŤŬŦŮůŦŧŷ ŷůŦ ŰřŬŲūŰũ ŢŨŚůŢŭ ūŰ ŷŲŦ ŷũū šŢũ şŬŜŮŧūŰũ ŢŠřŨŤ ŮŲŚŮŤ
ŢůŞŪŸ ņŨŢŧůŬūũŦŧŹũ ŏŞŦŲũŦšŦŹũ łŜŞŭ ŧŞŦ şŜŞŦŤŭ ŮŰŢŬŦűūŬřŭ [C. Ferguson, “The
Good, the Bad and the Ugly: A Meta-Analytic Review of Positive and Negative Ef-
fects of Violent Video Games”,
Psychiatric Quarterly,
No.78 (2007) ŮŢŨ.309] ŞŨŨř ŧŞŦ
ũŞ ŰŢŬťŢŞůŜţūŰũ ŷůŦ ůŞ ŮŰŠŧŢŧŬŦŚũŞ ŞŦŲũŜšŦŞ ŞūůŢŨūŸũ ūŨŸ ŧŞŨś ťŢŬŞŢŜŞ
ŠŦ’ŞŰůūŸŭ ūŰ ŰūűŚŬūŰũ Şŷ ŧŞůřťŨŦųŤ [C. Ferguson and S. Rueda, “The Hitman
Study: Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feel-
ings and Depression”,
European Psychologist,
No.15 (2010) ŮŢŨ.99]. ŏŞŬŷūŦŞ ŚŬŢŰũŞ
ůūŰ ŃŬŞűŢŜūŰ ůūŰ ŃŢũŦŧūŸ ńŦŮŞŠŠŢŨŚŞ ůŤŭ ʼnŰşŚŬũŤŮŤŭ ůŤŭ ŁŰŮůŬŞŨŜŞŭ ůū 2010 ŚšŢŦŪŢ
ŷůŦ Ť ŮŸũšŢŮŤ ůŤŭ şŜŞŦŤŭ ŮŰŢŬŦűūŬřŭ ůŴũ ŞũťŬŹŴũ ŨŷŠŴ ůŤŭ ŚŧťŢŮśŭ ůūŰŭ ŮŢ
ŤŨŢŧůŬūũŦŧř ŞŦŲũŜšŦŞ şŜŞŭ ŧŞŦ ūŨŚūŰ ŢŜũŞŦ «ŢŦŮůŤūũŦŧř» ŞŨŨŤŨūŮŰŠŧŬūŰŷŢũŢŭ
(contested and inconclusive). Australian Government-Attorney-General’s Depart-
ment, “Literature review on the impact of playing violent video games on aggression”,
őŢůŚşŬŦūŭ 2010. ŏŬŷŮşŞŮŤ Şŷ
http://www.ag.gov.au/cca38. D. Machin and T. Van Leeuwen, “Computer Games as Political Discourse: The case of
Black Hawk Down”,
Journal of Language and Politics,
Vol.4, No.1 (2005) ŮŢŨ.119-120
39. ĽŴŭ ŲŞŬŞŧůŤŬŦŮůŦŧř ůūũŜţŢŦ ū Aarseth, ŮŢ ŞũůŜťŢŮŤ Ţ ůū ťŚŞůŬū, ůŤũ ůŤŨŢŷŬŞŮŤ ŧŞŦ
ůŤ ŨūŠūůŢŲũŜŞ, ŷūŰ ū ťŢŞůśŭ-ŞŧŬūŞůśŭ ŢŜũŞŦ ŢŪŴŠŢũŚŭ ŮůūŦŲŢŜū ŧŞŦ ŧŞůř ŮŰũŚŢŦŞ
Ť-ŢũŢŬŠŷŭ, ůŞ ŤŨŢŧůŬūũŦŧř ŞŦŲũŜšŦŞ ŞŞŦůūŸũ ůŤũ řŢŮŤ ŮŰŢůūŲś ůūŰ ŠŦŞ ũŞ
ŨŢŦůūŰŬŠśŮūŰũ. E. Aarseth, “Computer Game Studies, Year One in Game Studies”,
The
International Journal of Computer Game Research,
Vol.1, No.1, (2001)