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12

ŇńŋŁŒŁ őŒŐŁŒňŸŒňʼnņő ʼnŎňŌŸŌňŎŊŎŃňŁő

ŮůŷůŢŬŤ Ş›ŷšūŮŤ ůŴũ śŲŴũ ›ūŰ ›ŞŬřŠūũůŞŦ ŧŞůř ůŤ šŦřŬŧŢŦŞ —ŦŞŭ ›ŬŞŠ—ŞůŦ-

ŧśŭ —řŲŤŭ.

30

ń›Ŧ›ŬŷŮťŢůŞ, ŞũŚ›ůŰŪŢ ŮŰũŢŬŠŞŮŜŢŭ —Ţ ŧūŬŰűŞŜŢŭ ŢůŞŦŬŜŢŭ ›Ŭū-

ŹťŤŮŤŭ ŤŨŢŧůŬūũŦŧŹũ ›ŞŦŲũŦšŦŹũ, ŷ›Ŵŭ Ť NMA, Ť Game Live, Ť Red Storm ŧŞŦ

Ť ŃŞŨŨŦŧś Ubisoft,

31

ŢũŹ ůŞŰůŷŲŬūũŞ šŦŢŸŬŰũŢ ůŦŭ ŮŲŚŮŢŦŭ ›ūŰ ŢŜŲŢ ŧŞŨŨŦŢŬ-

ŠśŮŢŦ ůŷŮū —Ţ —ŢŠŞ-ŢůŞŦŬŢŜŢŭ ›ŹŨŤŮŤŭ ›ŬūŵŷũůŴũ, ŷ›Ŵŭ, Ť Sears ŧŞŦ Ť Army-

Navy, ŧŞťŹŭ ŧŞŦ —Ţ ŞŰůŚŭ ›ūŰ Ş›ŢŰťŸũūũůŞŦ ŮŢ ũŢŞũŦŧŷ-šŰũŞ—Ŧŧŷ ŧūŦũŷ, ŷ›Ŵŭ

Ť NASCAR (ūŬŠřũŴŮŤŭ ŞŠŹũŴũ ůŞŲŸůŤůŞŭ ŞŰůūŧŦũśůŴũ) ŧŞŦ Ť GMR (ūŬŠřũŴ-

ŮŤŭ ŞŠŹũŴũ —Ţ —ŤŲŞũŚŭ).

32

ŒŚŨūŭ, Ť Ş›śŲŤŮŤ ůūŰ

America’s Army

ŮůŤ ũŢūŨŞŜŞ śůŞũ űŰŮŦŧŷ ũŞ šŤ—ŦūŰŬŠś-

ŮŢŦ ŧŜũŤůŬū ŧŞŦ ŮŢ řŨŨŞ ŮŹ—ŞůŞ ůŴũ Ţũŷ›ŨŴũ šŰũř—ŢŴũ ŠŦŞ ŧŞůŞŮŧŢŰś ŤŨŢ-

ŧůŬūũŦŧŹũ ›ŞŦŲũŦšŦŹũ ›ūŰ şŬŜŮŧūũůŞũ ›Ŧū ŧūũůř ŮůŦŭ ŦšŦŞŦůŢŬŷůŤůŢŭ ůūŰ ŧř-

ťŢ ŷ›ŨūŰ. ŏŬřŠ—ŞůŦ, Ť şŦū—ŤŲŞũŜŞ ›ŞŦŲũŦšŦŹũ ŤŨŢŧůŬūũŦŧūŸ ›ūŨŚ—ūŰ ŠũŹ-

ŬŦŮŢ ūŬŠŞŮ—ŷ Şũř›ůŰŪŤŭ ŮůŦŭ ŞŬŲŚŭ ůūŰ 21ūŰ ŞŦŹũŞ ŧŞŦ ūŦ Ş—ŢŬŦŧŞũŦŧŚŭ Śũū-

›ŨŢŭ šŰũř—ŢŦŭ Ůůū ŮŸũūŨŷ ůūŰŭ šŦŞšŬŞ—řůŦŮŞũ ŜŮŴŭ ůū ŮŤ—ŞũůŦŧŷůŢŬū ŬŷŨū.

ŃŦŞ ›ŞŬřšŢŦŠ—Ş, Ť ŮŢŦŬř ›ŞŦŲũŦšŦŹũ

Delta Force

›ūŰ šŤ—ŦūŰŬŠśťŤŧŢ Ş›ŷ ůŤũ

Novalgic —Ţ ř—ŢŮŤ Ůۗ—ŢůūŲś űūŬŚŴũ ůŴũ ńŦšŦŧŹũ ¨Űũř—ŢŴũ ŲŬŤŮŦ—ū›ūŦś-

ťŤŧŢ ŧŞŦ ŮůŤũ Ţŧ›ŞŜšŢŰŮŤ ůŴũ Ş›ūűūŜůŴũ ůŤŭ őůŬŞůŦŴůŦŧśŭ őŲūŨśŭ ůūŰ West

Point. Œū ›ŞŦŲũŜšŦ ůŤŭ Ubisoft’s

Tom Clancy’s Rainbow Six 3: Raven Shield

šŤ-

—ŦūŰŬŠśťŤŧŢ —Ţůř Ş›ŷ ŢũůūŨś ůūŰ őůŬŞůūŸ ōŤŬřŭ ŠŦŞ ůŤ šŦŢŬŢŸũŤŮŤ ůŴũ šŢ-

ŪŦūůśůŴũ ůŴũ Ţ›ŞŠŠŢŨ—ŞůŦŹũ ū›ŨŦůŹũ. ŁũůŜŮůūŦŲŞ, ůū

KumaWar

ŸŮůŢŬŞ Ş›ŷ

ŢũůūŨś ůūŰ Combined Arms Support Command ŠŦŞ ůŤũ Ţŧ›ŞŜšŢŰŮŤ ůŴũ ŞŪŦ-

Ŵ—ŞůŦŧŹũ ŮŢ ťŚ—ŞůŞ šŦŞŧŨŞšŦŧŷůŤůŞŭ. ń›ŜŮŤŭ, —Ţ ›ŬūůŬū›ś ůūŰ ŏūŨޗŦŧūŸ

ŌŞŰůŦŧūŸ šŤ—ŦūŰŬŠśťŤŧŢ Ş›ŷ ůŤ Microsoft ůū

Flight Stimulator

ŠŦŞ ůūŰŭ ›ŦŨŷ-

ůūŰŭ ŞŢŬūŮŧŞűŹũ ŧŞŦ ŢŨŦŧū›ůŚŬŴũ ŢũŹ ůū

Socom: US Navy Seals

ŠŦŞ ůŦŭ Ŏ—ř-

šŢŭ œ›ūşŬŸŲŦŴũ ʼnŞůŞŮůŬūűŹũ. ŁũůŜŮůūŦŲŞ, ŨŚŠŢůŞŦ ŷůŦ —ŦŞ ū—řšŞ 40 Ţũ ŢũŢŬ-

ŠŢŜŞ ŏŢţūũŞŰůŹũ ›ūŰ —ŷŨŦŭ ŢŜŲŞũ ޛŦŮůŬŚųŢŦ Ş›ŷ ůū ňŬřŧ ŧŞŦ ůū ŁűŠŞũŦŮůřũ

›ŞŬŢŜŲŞũ ŮۗşūŰŨŚŭ, —Ţ ŢũůūŨś ůŤŭ ŤŠŢŮŜŞŭ ůūŰŭ, ŠŦŞ ůŤ šŤ—ŦūŰŬŠŜŞ ůūŰ

Close

Combat: First to Fight

—Ţ Ůŧū›ŷ ũŞ ŲŬŤŮŦ—ū›ūŦŤťŢŜ ŮůŤũ Ţŧ›ŞŜšŢŰŮŤ ůŴũ ū—ū-

ŵšŢŞůŹũ ůūŰŭ.

33

ŒŚŨūŭ, ŧř›ūŦŞ řŨŨŞ ŤŨŢŧůŬūũŦŧř ›ŞŦŲũŜšŦŞ ›ūŰ šŤ—ŦūŰŬŠśťŤ-

ŧŞũ Ş›ŷ ůŦŭ Śũū›ŨŢŭ šŰũř—ŢŦŭ ŚŲūŰũ šŦūŲŢůŢŰťŢŜ ŮůŤũ ŞŠūŬř —Ţ šŦŞűūŬŢůŦŧś

30. M. Zyda, J. Hyles, A. mayberry, C. Wardynski, C. Capps, M. Osborn et al, “Entertainment

R&D for Defense”,

IEEE Computer Graphics and Applications

, Vol.23, No.1 (2003)

31. M. Peck, “Army licenses game to entertainment company”,

National Defense,

December

2004 ŧŞŦ K. Oser, “Big guns fall in line behind Army ‘adver-game’”,

Advertising Age,

11

April 2005

32. A. Landman, “Sears to start selling line of ofÀcial US military garb”,

PRWatch,

2 Septem-

ber 2008, ŧŞŦ J. Menzer, “A perfect Àt: Lt Gen. Freakley believes NASCAR is a perfect Àt

for Army’s recruitment programs”, NASCAR.com, 22 ŔŢşŬūŰŞŬŜūŰ 2011.

33.

http://ÀrsttoÀght.com/html/makingitreal.html